﻿<?xml version="1.0" encoding="utf-8"?><!--RSS Genrated: Tue, 14 Apr 2026 22:07:38 GMT--><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>SP Entertainment - Paw Prints</title><link>https://sp-ent.com:443/IndieDen/rss/category/806/paw-prints</link><atom:link href="https://sp-ent.com:443/IndieDen/rss/category/806/paw-prints" rel="self" type="application/rss+xml" /><description>RSS document</description><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[A Limited Budget Approach to Backward Compatibility Part 2]]></title><link>https://sp-ent.com/IndieDen/a-limited-budget-approach-to-backward-compatibility-part-2</link><description><![CDATA[ 
 In the last Paw Print, which can be read  here , I started to expand on an article I wrote about backward compatibility in game design, which you may read  here  if you would like. I spoke about ...]]></description><pubDate>Fri, 21 Jul 2017 00:25:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/a-limited-budget-approach-to-backward-compatibility-part-2</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[A Limited Budget Approach to Backward Compatibility Part 1]]></title><link>https://sp-ent.com/IndieDen/a-limited-budget-approach-to-backward-compatibility-part-1</link><description><![CDATA[ 
 A few of months ago, I wrote an article for IndieWatch entitled Backward Compatibility in Game Production: A Small Studio View, which can be read  here . Now that it has been up for a while I ...]]></description><pubDate>Tue, 13 Jun 2017 00:18:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/a-limited-budget-approach-to-backward-compatibility-part-1</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[Welcome Everyone to Paw Prints]]></title><link>https://sp-ent.com/IndieDen/welcome-everyone-to-paw-prints</link><description><![CDATA[ Welcome everyone to Paw Prints. 

 Paw Prints will contain my musings and personal insights on the processes of both game design and running an indie game studio. I will share everything from ...]]></description><pubDate>Fri, 17 Mar 2017 23:51:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/welcome-everyone-to-paw-prints</guid></item></channel></rss>