﻿<?xml version="1.0" encoding="utf-8"?><!--RSS Genrated: Tue, 14 Apr 2026 22:07:38 GMT--><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Chris McKillip</title><link>https://sp-ent.com:443/IndieDen/rss/author/806/chris-mckillip</link><atom:link href="https://sp-ent.com:443/IndieDen/rss/author/806/chris-mckillip" rel="self" type="application/rss+xml" /><description>RSS document</description><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[Fall 2021 Dev Update]]></title><link>https://sp-ent.com/IndieDen/fall-2021-dev-update</link><description><![CDATA[ A lot’s been going on since our last update, and not all of it has been work on our games, though a large portion of it is connected there. You may know about the research trips we’ve been taking ...]]></description><pubDate>Fri, 05 Nov 2021 23:05:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/fall-2021-dev-update</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[Return of the Dev Updates]]></title><link>https://sp-ent.com/IndieDen/return-of-the-dev-updates</link><description><![CDATA[ This dev update is well overdue, since our last  dev update  was actually written back in February of last year. At that time, we had no idea just how crazy the craziness would get, nor did we ...]]></description><pubDate>Thu, 11 Mar 2021 17:30:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/return-of-the-dev-updates</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[First Dev Update of 2020]]></title><link>https://sp-ent.com/IndieDen/first-dev-update-of-2020</link><description><![CDATA[ The year’s well under way, and so are we. As usual we’re running a bit behind with this update, but it’s not for lack of work, it’s just the opposite. We’ve been busy and working hard on all our ...]]></description><pubDate>Fri, 03 Apr 2020 17:53:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/first-dev-update-of-2020</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[Photogrammetry and Our Art Pipeline]]></title><link>https://sp-ent.com/IndieDen/photogrammetry-and-our-art-pipeline</link><description><![CDATA[ In some of our posts we’ve talked about a technique called photogrammetry, which we’re using in our art processes. This process allows us to add real world data to the art in our projects and can ...]]></description><pubDate>Tue, 25 Feb 2020 20:34:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/photogrammetry-and-our-art-pipeline</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[Final Dev Update of 2019!]]></title><link>https://sp-ent.com/IndieDen/final-dev-update-of-2019</link><description><![CDATA[ It’s time for another dev update. This one should be a short one, as we’ve been mainly engaged in research for Raptors’ Realm and mostly concentrating on that project at the moment. Our other ...]]></description><pubDate>Sat, 21 Dec 2019 21:36:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/final-dev-update-of-2019</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[September 2019 Dev Update in October]]></title><link>https://sp-ent.com/IndieDen/september-2019-dev-update-in-october</link><description><![CDATA[ It’s been just about two months since we posted one of these and things have been moving along. In July we worked pretty fast and hard to get InExternity ready for its debut at Moriarty Mini Con, ...]]></description><pubDate>Sat, 05 Oct 2019 00:23:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/september-2019-dev-update-in-october</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[Web Services Outage and Our May/June 2019 Dev Update]]></title><link>https://sp-ent.com/IndieDen/web-services-outage-and-our-mayjune-2019-dev-update</link><description><![CDATA[ Hello again everyone, we missed the last dev update due to issues we were having with the website, and all our web services in general. Our website went down on April 22nd and was down for just over ...]]></description><pubDate>Wed, 10 Jul 2019 19:10:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/web-services-outage-and-our-mayjune-2019-dev-update</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[Tester Den Launch Dev Update]]></title><link>https://sp-ent.com/IndieDen/tester-den-launch-dev-update</link><description><![CDATA[ It’s been far too long since our last Dev Update. We had one planned for late last year, but it took a back seat to some other things which came up at the end of the year, not the least of which was ...]]></description><pubDate>Wed, 03 Apr 2019 19:25:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/tester-den-launch-dev-update</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[RTX Austin 2018 Dev Update.]]></title><link>https://sp-ent.com/IndieDen/rtx-austin-2018-dev-update</link><description><![CDATA[ This year we have been turning much of our attention to Raptors’ Realm. We originally envisioned Raptors’ Realm as a simple mobile runner hybrid, but after showing the rudimentary PC based prototype ...]]></description><pubDate>Wed, 25 Jul 2018 23:59:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/rtx-austin-2018-dev-update</guid></item><item><dc:creator><![CDATA[Chris McKillip]]></dc:creator><title><![CDATA[A Limited Budget Approach to Backward Compatibility Part 2]]></title><link>https://sp-ent.com/IndieDen/a-limited-budget-approach-to-backward-compatibility-part-2</link><description><![CDATA[ 
 In the last Paw Print, which can be read  here , I started to expand on an article I wrote about backward compatibility in game design, which you may read  here  if you would like. I spoke about ...]]></description><pubDate>Fri, 21 Jul 2017 00:25:00 GMT</pubDate><guid>https://sp-ent.com/IndieDen/a-limited-budget-approach-to-backward-compatibility-part-2</guid></item></channel></rss>